In a similar way to stable and the stable-fallback release stream, the existing client will be available until it no longer has a function. Will there be a transition period where I can use stable? If something were to happen, it is very feasible that members of the team and community can take over development into the foreseeable future. It also ensures that osu! can live on beyond me. It may take a bit longer to do development in the open, but we are already seeing appreciation from other devs (and users) for making this move. It is part of my belief that game development and operation should be very transparent to the end user. I have always wanted osu! to be open source. We will hopefully not ever reach a similar fate as the old codebase, requiring a rewrite.
#Download osu lazer code#
What we are working on is not a temporary solution, rather something to carry the osu! community through the rest of its (hopefully long) life. That has meant, on several occasions, writing and rewriting systems until we are content that they will last well into the future. The decision could only be made because we already have such a stable game client which (in general) satisfies the community’s needs quite well. We hope you can understand how excited we are to have this opportunity. Since then we have been working extra-hard to build both a game framework and rebuild all the intricacies of osu!, while also fixing all the issues that existed in the old codebase to allow for implementing new features and extending on the game more than ever before. This happened in the early months of 2016. The video description mentioned 2016 as being the goal.Īlong the way, we ran into some serious blocking issues which resulted in the decision to rewrite osu!lazer as a new project from scratch, rather than building on top of the existing osu! codebase. The 2015 had a “?” and was meant to be a very optimistic outlook on development. The release date was supposed to be 2015! I saw it in a teaser video! Until then, you can enjoy the new multiplayer system which is exclusive to lazer, allowing local leaderboards to be created by anyone. There is also a lot of final checking of compatibility which will need to happen before we can add score submission, to ensure the vast library of beatmaps, skins and otherwise are compatible and on fair grounds with historic scores. We’re holding off adding this final step until everything else is ready, because we want to ensure the game experience is where we expect it to be first. But I can’t submit scores! Until I can earn pp it’s not “out”įair call. Linux users can self-compile (a binary will be available soon).įor now, it is released as a preview which will run alongside your existing osu! install.ĭo note that as everything is stored in a new format, it will take up more disk space if you import your existing beatmap collection.
#Download osu lazer android#
You can find the latest release available for Windows, macOS, iOS and android here. Technically, it is already out (and has been since February 2017!).
It will migrate all existing user content and work on (basically) any system which osu-stable could run on.
#Download osu lazer update#
When we’re done, lazer will become “osu!” and be released as an update for the existing client. “lazer” is just a codename for the development project. Development and Release Schedule What is lazer / Is osu!lazer a new game or an update? Let’s take a step back and answer some of the most frequency asked questions, sourced from you guys. With the osu!lazer project creeping closer and closer to being a feasible alternative to osu-stable, the number of questions I receive on a daily basis is growing.